Quake
so one of the best games of all time -
but I played it on coop, and the original vanilla coop (or any
rendition of it for that matter) is pretty shit. you just get infinite
respawns and theres no penalty for dying and theres no challenge
so you just keep roaming around the maps until you win, fine whatever i'll still enjoy it anyway (Quake: Tourguide mode)
the original 4 episodes (Played on HARD mode):
brilliant atmosphere, sound design, music (NIN), i like the graphics
a lot, the movement physics (ice rink+race car) never get old and
always feel unique. you always know the feeling of quake. everything has
so much momentum and weight behind it that its a blast to play and even
maneuver. the enemy designs are classic and unforgettable. some levels
the pacing gets fucked up and you walk around wondering what to do next
so thats the only painful part. other than that the pacing is awesome.
The bosses are ok, first boss is the most memorable to me, Shub
niggurath is kind of a letdown but still cool, story is also pretty
badass and the small satanic / religious hints in the imagery is really
spooky and cool (Pentagram of protection, 666)
8/10
(like I said, i played it in coop, which is far less than perfect.
it might even be a 7/10 on the coop mode, but i'm giving it an 8 as a
full package. the single player is undoubtably like, 9/10 or higher)
Quake Mission Pack 1: Scourge of Armagon (coop) - (Hard mode)
so, NOT developed by ID, its basically a fan mod but it got ID's
approval and stamp of quality so i'll roll with it. the level design and
technology is noticably more advanced and technical than the first
game. you have so many weird and obscure traps and rotating objects that
even in 2016 it's still a marvel to stop and look at. some parts are
truly otherworldy and incredible. the atmosphere is still there from the
base game, but overall the levels are worse for me. theres a lot more
gimmicky parts with switches and bridges and all that sort of crap (and
more level based scripted areas for that matter) its not really a bad
thing, i just prefer the original level designs of course. the new guns
are fun, especially the lazer gun. the new enemies are really cool but
FUCK the homing mine bullshit that instagibs you from meters away. the
fucking gremlin that steals your weapons is HILARIOUS and awesome.
The last boss is a fucking let down though! i don't know if it was
the coop mode or something, but Armagon is a real PUSS. you can fucking
stunlock him and he literally wont fight back and you win in like 20
seconds. Pathetic. on single player its probably not as much of a
pushover, but still what a let down. Oh yeah, and the entire expansion
is like, 3 hours long. Beat it in one sitting, so theres that.
7/10
Quake Mission Pack 2: Dissolution of Eternity
developed by yet another company, showing even different and
eccentric mechanics and gameplay. Also played in coop, and we found this
one mainly really grueling and NOT fun. The difficulty in general is
ramped up, but its mostly bullshit forced difficulty "artifical". There
seemed to be more wandering around the maps endlessly looking for that
one scripted place we had to activate or dying over & over standing
on tiny platforms being ambushed by 20 enemies at once. Just in general
did not have as much of a good time with this one. Atleast it had more
boss fights, so thats the highlight i guess.
5/10
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All of these would probably get a higher score if played on singleplayer as the coop seems a huge afterthought.
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