Tom Clancys' Rainbow Six 3: Raven Shield
fuck fuck fuck
fuck, this game COULD be so great!!! I know it's there. Ok here's the
problem. theres 15 missions, about 5 of them (or more) involve something
where you can randomly, arbitrarily INSTA FAIL. so no, you won't be
failing because 8 of your men died. You will most of the time be failing
because "HOSTAGE HAS BEEN SHOT" or "DOCUMENTS HAVE BEEN DESTROYED" or
"BOMB DETONATED" but theres usually NO indication why or when these
things happen. You actually just have a complete gamble on if the enemy
AI will let you win or not. Will the enemy AI roll the dice and decide
you stepped one step too loud this time so they instakill the hostage
before you're even anywhere near the door? PROBABLY YES.
It fucking sucks. I did one mission (Falcon Hour) atleast 50
attempts. I used the premade plan, I made my own plan. I put it on
easiest difficulty, I turned autoaim on. Like, I'm not that shit at
games, especially shooters..but god fucking DAMN every single fucking
time I got anywhere close to the hostage room (Including Open &
Flash, Breach charge, whatever the fuck you name it) they instakilled
them and immediate mission failure. I think I only lost by death maybe
once or twice in the entire game.
Honestly the missions where it's like *Go in and neutralize all
terrorists always made me feel excitement. Cause I knew I woulden't have
to deal with any insta-lose replay 100 times until you get the right AI
diceroll bullshit. Fuck man, it sucks. This game has everything to be
THE classic staple tactical shooter. I mean it practically is. I don't
know what I was doing wrong, or if people just don't remember the
campaign but damn it is annoying to play the same mission 20 times in a
row.
Besides that shit, I appreciate having a large list of operators to
pick from, but honestly I don't even think I really gave a shit, or it
matters..? once a named operative dies, hes gone forever. and replaced
with a generic *Assault 123 kind of guy. So you never actually run out
of team members, just kind of inferior versions of the named operators. I
mean does it really matter? everything kills in like one hit anyway, so
as long as you give all your guys not complete shit weapons (Use the m4
with silencer) you'll probably do fine.
I'll admit I didn't really understand the planning shit at all, and
mostly just used the default made plan, walked around and used callsigns
when it told me etc..the game just does such a shit job at teaching you
the basics, and HOW you're actually suppose to play... I don't know
I'm so conflicted on this one. On one hand I'm really glad I played
through it, the general combat does make you feel really OPERATOR and
some of the team maneuvers can be badass, but that excitement and love
quickly gets soured once you have to redo the same thing over and over
and hope your gamble wins this time...ugh..
5/10?
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