Lords of the Fallen
clunky souls.
yeah the main problem is the controls feel like shit. well thats not the
only problem i guess, the level design and general areas of the game
are completely generic and forgettable.
for all the people saying this is too easy I found it to be harder
than any souls game. boss fights can feel total bullshit simply because
of the jank controls. you sometimes feel like you did everything right
and the game still fucks you over because you locked into some 3 second
long animation.
i'm really not a fan of the item system, or the weird megaman arm
thing that I never used. weapons barely have any stats, and the stats
almost don't matter as it comes down to how the actual weapon performs
in animation. it's just all frustratingly vague and hard to figure out
wtf you should be doing. the game has less emphasis on rolling and
evading hits, rather it encourages you to get close and personal and use
heavy shields and armor to tank attacks while you get your swings in.
lots of the enemy placements are totally obnoxious and annoying, and
having to replay parts again and again because the controls clunked out
is truly annoying.
i will say the combat isn't that bad, it is slightly competent in
that when you get on a roll it does feel satisfying, and that finding
new armor pieces and upgrading your character can be kind of cool. i
just wasn't a huge fan of how they handled the core RPG mechanics,
especially the forge guy that you use to upgrade (the crystal system or
whatever?)
the bosses overall are kind of generic, and a few of them are really
fucking annoying, thats about it. it's pretty short, if you can stay
alive for a decent amount of time at least.
6/10
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