Wednesday 18 December 2019

Lords of the Fallen




clunky souls. yeah the main problem is the controls feel like shit. well thats not the only problem i guess, the level design and general areas of the game are completely generic and forgettable.
for all the people saying this is too easy I found it to be harder than any souls game. boss fights can feel total bullshit simply because of the jank controls. you sometimes feel like you did everything right and the game still fucks you over because you locked into some 3 second long animation.

i'm really not a fan of the item system, or the weird megaman arm thing that I never used. weapons barely have any stats, and the stats almost don't matter as it comes down to how the actual weapon performs in animation. it's just all frustratingly vague and  hard to figure out wtf you should be doing. the game has less emphasis on rolling and evading hits, rather it encourages you to get close and personal and use heavy shields and armor to tank attacks while you get your swings in.

lots of the enemy placements are totally obnoxious and annoying, and having to replay parts again and again because the controls clunked out is truly annoying.

i will say the combat isn't that bad, it is slightly competent in that when you get on a roll it does feel satisfying, and that finding new armor pieces and upgrading your character can be kind of cool. i just wasn't a huge fan of how they handled the core RPG mechanics, especially the forge guy that you use to upgrade (the crystal system or whatever?)  

the bosses overall are kind of generic, and a few of them are really fucking annoying, thats about it. it's pretty short, if you can stay alive for a decent amount of time at least.

6/10

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