Tuesday, 10 December 2019

Return To Castle Wolfenstein

 

quick-save system...games that have quicksave mechanics honestly suck. yeah that includes pretty much all early shooting games. the mechanic of quicksaving after every killed enemy, because why not? it's how the game is designed...is terrible. it wants you to replay parts over and over to do them perfectly, just mere seconds apart each time. it's kind of a shitty version of God Mode in a way. anyway, RTCW isn't a bad game...

it just felt really flawed to me. often, especially early in the game, you'll find yourself being turned around constnatly, without direction where to go or what to do. just endlessly looking for that one door that will complete the level. it's just annoying. i like how the combat felt, weapons actually have a penalty for firing to fast, so you control your shots...but halfway through theres all sorts of silly monsters and voodoo bullshit (electricity monsters were the fucking worst BS that causes so many reloading of quicksaves..)

i dont know, i like the way a lot of the game feels, but i guess my complaint is with a certain gameplay philosophy rather than how the game feels. quicksave, savescum games suck. you're forced to figure out how to exploit shitty AI and taught to save after every kill, rather than playing a whole level and learning the best routes.

6/10

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