Strider
a real arcade
button mash feeling. colorful sparkly effects but the game rewards you
for running past as many enemies as possible. most of the game you're
spamming X button pretty similar to how Shoot em' up games work, just
getting attacks out on the screen watching colorful explosions and enemy
deaths. but i dont know, not that exhilarating either. you run around a
kind of metroidvania map, theres an arrow showing you where to go,
waves of enemies that arent worth stopping & fighting, going to the
objective, Boss fight, repeat.
by default you have like 10% health, and the only way to increase it
is explore the map and find health upgrades. well I didn't realize that
and missed out on almost all of them, so for most of the game i was at
15% health getting pissed and feeling gimped, what an annoying mechanic.
it punishes you for not mindlessly covering the dull as fuck generic
industrial themed maps, finding upgrades, just to not have to repeat
checkpoints 40 times. the game is alright, but the mechanics feel really
repetitive and mindnumbing. the bosses are a nice mix, but can be
incredibly frustrating when you miss health upgrades.
the controls are OK but sometimes really piss me off. you can jump
around and go fast and cling onto walls, but in critical moments you
want to just fall off, jump onto X position..but the character
frequently just grabs a ledge or does an unnecessary animation, controls
can feel imprecise leading to frustration
graphics decent, controls decent, gameplay tolerable to annoying,
bosses slightly memorable, maybe the genre just isnt exciting for me
right now? the plot is totally forgettable, characters aren't great,
gameplay uninteresting mostly Bad and forgettable level design.. overall
slightly enjoyable arcade 2D experience..
5.5/10
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