I like to play an RPG every now and then. Sometimes they're too daunting, like overly complex and intimidating. Kingdoms of Amalur seemed to be a casual friendly "consolized" type, being popular on Xbox 360 back in the day. It got remastered and put on steam with Re-recokning. I didn't look up or "spoil" much of the game or mechanics before playing, but I did quickly check what exactly was new in this remaster and if it ruins my impression by playing it instead of the original. Turns out it doesnt add much, I watched a YouTube video comparing graphics and effects and could barely tell the difference. The main changes are slightly improved graphics, quality of life features such as the HUD properly scaling to resolution, FOV slider, some camera tweaks, and minor things like that. So I installed the game to see how it is.
Upon pressing new game you get a few difficulty choices, as usual I just go with the default Normal. Then you get the intro cinematic that strikingly looks like something out of World of Warcraft. Generally the environments in this game look like something straight out of that game. It has that same sort of half cartoonish artstyle. Immediately I noticed that some of the character designs are less than appealing, dorky looking beta gnomes, cliche evil villians colored red, swords and armor that look like they were designed by children. The general tone and artstyle of the game feels immature, not threatening, dark, or hostile. Just generic fantasy slop.
Then you get to choose your characters race, 4 options. All options are humanoids with just different skin colors or pointed ears, nothing crazy or fantastical like other RPG's. I just picked the most default human looking one. Then you get to pick some passive bonus, again I just picked the most generic warrior one. Typically when I play rpg's like this, I like to keep my character minimal and easy to follow, so usually just a generic warrior using big swords or axes. Theres a minor character creation feature where you change some sliders, set hair styles, etc.
After this introduction the games narrative starts to form. The general plot is all about fate and destiny, and determinism. They mention the word "fate" in almost every damn sentence, like okay, I get it. The whole plot revolves around the main character dying and then re-writing fate or history...or something. Really, its just all quite bad and dull and uninteresting. The writing is silly and childish, shit like "And Azgorn said to Galborg that his Power is too great to defy destiny, so Balzeborths magical energy blocked Mogmorn from travelling to Balgram so you must defy his Powers and break the seals!" ... I just wrote that, but do you know what I mean? Just stupid, dull, uninspired drivel that sounds like a child game up with it, or some chat bot. For the first 2 hours of the game I sat there trying to listen to all the dialogue and take it seriously, but after awhile I finally realized - yeah this isn't worth paying much attention to. Its the same cliche crap over and over, the characters are uninteresting and not memorable. the only slightly memorable characters are the main old guy that follows you around the game as like this beacon of wisdom (I can't even remember his name) and this woman dressed in stupid BDSM gear that follows you around that you do bidding for. No other slightly memorable characters. The writing isn't even so bad its good, like other games (Two Worlds) , its just not even entertaining. Most conversations past first two hours, after I got sick of caring, I would briefly skim it in a moments glance, then just skip without listening to the voice acting. Its not even interesting enough to listen to fully.
Thankfully the actual game does have redeeming qualities. Its a big, open world, that again looks like a MMO world like World of Warcraft. But it doesn't really play like a MMO does. The combat is more Beat 'Em Up, or like almost a very stripped down Devil May Cry. You simply mash X to attack, you tab B to roll, and thats about the jist of the combat. You do a lot of rolling around and mashing X to do little combos, which can feel satisfying because the game has a nice sense of impact when the sword hits. You see damage numbers, which helps gauge how strong your character is. Though the combat has some pretty serious flaws and annoyances. The game does not have a lock on system for targeting enemies, something even Ocarina of Time realized was necessary. Instead, the camera sort of automatically adjusts and tries to revolve around whatever enemy it thinks should be a priority. This doesn't work very well. Far too often the camera would be swinging around wildly, or staring at some angle that was stupid, hiding my character. It's just a mess. Even Mario 64 has a better camera, and people complain about that one all the time. The other annoyances is the game has a real stunlock problem. Any attack you take, you get stunned. Far too frequently the gameplay will just consist of you being stunned over and over, not being able to get any input in. There doesnt seem to be any items or armor you can equip to increase stun threshold, which is stupid and a bit shocking. Thankfully there is an skill, atleast in the Might tree, called Reckless Assault, that once upgraded fully allows you to not be stunned for 20 seconds! at the expense of taking more damage. This skill is very good, and maybe single handedly saved the combat from being an annoying slog.
Speaking of skill trees, there is three of them. Now, this isn't some in depth confusing system where you are afraid you can ruin your character. No, this is very brainless and easy to understand, infact the whole game is. The might tree is for melee. The finesse tree is for ranged. The sorcery tree is for magic. Got that? OK, now pick what playstyle you want to do. I want to do Swords and melee, so Might it is. There, never have to look at Finesse or Sorcery again the entire game! Yeah...theres nothing useful in those other trees for my playstyle, its a bit disappointing, its so watered down and easy theres no point to even look at the other trees and diversify.
Now, a big complaint I have with how the UI and level up system works:
In the early game, maybe first hour or two, I couldn't level up my character, or I didn't understand how.
This is because every time you level, it makes you choose to invest a point into some skills that have nothing to do with combat.
Stuff like Lockpicking, Mercantile, Persasuion, Hidden Discovery, Crafting, etc.
I figured, well since I'm at the beginning of the game, I don't know which of these will be useful. I will hold onto these points until I play more and realize what ones I care about.
The thing is, in order to actually get to the next screen where you actually invest points into your combat stats, you HAVE to spend these non-combat points. For the first 2 hours I was wondering how the hell do I actually make my character stronger? Because I had like 5 unused non-combat points, it wouldnt show me the combat stats! That's just very stupid, and made the beginning of the game way harder than it should have been.
It should have been separated into two different menu screens or something.
So once you start spending points into the skill tree, the combat does slightly open up a bit more. You can now put 4 abilities on a hotbar to use during combat. The whole game all I used was, Reckless assault, Grapple hook (can grab enemies across the arena and pull them to you) , this Berserk thing that stays permanently active that increases your stats the more enemies you kill, ..and I think thats it. There were other things, like Ground slam, but I didn't use it much. I put points into the passive ability to raise my health, I put some points to unlock a few new moves like holding X to whirlwind, but other than that the skill tree is incredibly easy, toned down, and accessible. Nothing is hard to understand, its like impossible to ruin your character unless you're somehow too stupid to put points into the ranged tree when you use big two hand swords or something.
I am happy the game lets you play any way you want, I started off using Longswords, but as soon as I found my first Greatsword I used that weapon type for the rest of the game. Its a big, heavy two hand sword, that is slow to attack but does massive damage. The slow to attack doesnt matter once you activate Reckless Assault for stun immunity, so its just a hulking beast of damage then that was extremely effective.
Really the game is quite dull, often boring at times where you do nothing but hold the sprint button and run long distances across the map for 10+ minutes at a time, doing nothing else. Just running past swarms of enemies because theres not much point to kill them if you're already feeling powerful. Thats a lot of what the gameplay consisted of for me. The game isn't bad, though, it can just be uninspired and dull. The artstyle, character designs, weapon designs, quests, its really nothing too exciting. All the main quests just feel like fetch quests, or moreso "Run half across the world and reach this new location".
But the game isn't bad.
Actually, the best thing about the game is how accessible it is. It truly is babies first RPG. If anyone asked me what RPG to play as someone who has never played one, honestly I would just tell them to play this. Its a perfect introduction to RPG mechanics, its so toned down and easy to understand, I think it would be enjoyable to newcomers. Going around the world and picking up loot from enemies or chests can feel exciting because its so easy to understand whats good and whats not. The general UI and hud are clear, big, intuitive, the controls work mostly great as a controller RPG, the whole presentation of the menus, inventory, skill trees, stats, equipment make sense and are clear and easy to understand. You always know what to do, the quest marker on the compass shows you the direction, the map is easy to understand, and theres even a Local map if you need more information to find the right path. Its just a easy to get into couch controller RPG game.
To compare items, I simply scroll through my greatswords and use the one where the green number goes up on the top right. Done. Same thing for armor. Scroll through all my armors and look at top right for green number to go up. Its stupidly simple, usually its bad for an RPG to be this dumb, and it is kind of bad, but sometimes its refreshing to play a brainless RPG where it isn't super complex and deep, but dumbed down and easy to get through.
As for the actual loot, its as to be expected. Different colors signify its category of power. White are basic, blue, green, purple, yellow. Yellow being unique/set items, I think. Like I found a Shield that gave +1 to all Might skills, which is crazy good I never stopped using it. Other than that I didnt pay much attention to the actual stats or color of the gear, again I would just look to see if the green number went up, if it did, good enough to me. Its not worth bothering about the individual tiny effects and trying to min max. Its just not that kind of game. It doesn't reward you for spending your time this way. There is a decent variety of items and armors, though. Lots of the might stuff is plate armor, chainmails, big bulking things. The designs are decent, nothing looks too stupid, some of the big swords can look a bit too comical, but for the most part its not bad or good. At least everything isnt all multicolored with all sorts of gaudy colors, its all pretty typical looking.
The enemy variety is pretty good too, lots of monsters, goblins, weird serpents, humans, humanoids, elves, dwarfs, Trolls, animals, rats, bandits, mages, etc etc. I was entertained enough by the enemy designs and variety, and even roaming across the game world you will occasionally get these mini cutscenes of some big miniboss appearing on screen. First time I saw this I was confused and thought it was a boss fight I had to do, but no, its just a random occurrence that can happen to spice up roaming around the game world.
But this is the easiest RPG I have ever played, from understanding equipment, stats, level ups, and combat. I didn't die a single time I don't think.
You can carry around hundreds of health potions and pause the game and use them instantly if youre ever in danger. All I would do is go around to shops and buy health potions and use them whenever I was low.
Actually one complaint with the UI and map system is its too hard to find where shops are. Usually shops are inside buildings, and on the map it does indicate where different NPC's are. But it doesn't specify what kind of merchant they are. It would just say "Shop" or "Merchant". Ok, is it an armor merchant? Weapons? Potions? Magic? etc. I would have to enter building after building trying to find the right place, which sucked.
And infact these shops are super overpowered in terms of items. The greatswords I was using the whole game mostly came from weapon weapon shops and merchants I found. A few times I would find weapons and armor in shops that were easily 2-3x better than what I was currently using, and they werent expensive either. The whole game I had more money than I needed.
One other complaint with the UI or quest system is that it doesn't do a good job differentiating the DLC from the original Main story. Typically when I play a game like this, that comes bundled with all sorts of post-release content and DLC, I'm not interested in playing that stuff, I just want to experience the main release content story mode. But in this game, the DLC quests lump in with the Main quests section, and I think a few times I would be doing these DLC quests when I didn't want to, only to have to look it up afterwards on Google and realize I'm doing something I dont want to be doing. Eventually I noticed that the quests in the log have different looking flags by them, and the main quest I think is just Blue looking flag, but that was not obvious enough and caused unnecessary frustration for me.
So I was just breezing through the game, doing the main quests, traveling across the giant open world on foot. Most of the main quests are simply running across the game world, finding some new town, talking to a npc, and then traveling some more. The game probably could of benefited from horse travel or something, I don't know. Just far too much time is spent doing absolutely nothing but just sprinting across open barren fields. You can fast travel to any location, but only if you've found it first, of course. Sometimes you go into a cave, dungeon, kill some mini boss, but its nothing memorable. Infact the only memorable main quest moment is this part where you get a cutscene of this big siege, like Lord of the Rings, with a giant monster that comes out and is this big boss fight where its a big stationary monster and you have to wait for him to slam his arm down to attack him (What is it with games and Stationary big boss fights? Ive seen it so often, its like they cant be bothered to make big bosses have animations or make them work without standing still). But other than this, theres not that many other notable moments in the story. Theres a few other boss fights, where you get a health bar on screen, but its usually just human looking guys that don't really do anything all that special, maybe float around or teleport here and there, but nothing too notable.
I'm not sure how the arena zone levels work, or the monster levels. It doesn't actually ever tell you the level of monsters, or area zones. The monsters do have different colored names, but the game doesnt ever tell you exactly what they mean. I even looked at the in game Help menu, and it wasnt there. From what I can gather, white monsters mean below your level, Orange means around your level, Red means much higher than your level and actually seems to artificially prevent you from doing significant damage and makes you take mega damage, no matter how good your actual stats are (Shockingly stupid), and Purple means some kind of boss monster that rewards giga experience. So as the majority of the main quest just consists of sprinting across barren wastelands, filled with random enemies attacking you, I mostly sprinted past them when I already felt powerful. I was killing everything in like 3 hits and barely getting any XP, even orange monsters. Now heres the stupid part. About 3/4 through the game, I got to the quest Echoes of the Past. It wanted me to enter some tower. The area right outside the tower was piss easy, killing all the enemies in just 2 or 3 hits, and barely getting any experience. So surely I am not underleveled. But then as soon as I enter this tower where It wants me to go, all the enemies are colored red. Now remember what I just said. If the enemy is red, no matter how good my actual stats are, the game just clamps down on you and says "Nope, your not this X arbitrary level, we'll artificially reduce your stats so you do next to no damage and take mega health, go level and come back".
What this means is my progress got grinded to a halt. These enemies would 2 or 3 hit me, and it would suddenly have to take me 20 hits to kill them.
I had to go leave, and randomly walk around the open world grinding and killing enemies to get some experience to get a few levels, just so the enemies in the tower would stop being Red but be Orange, and allow my stats to work again. This took like 2 hours. None of the nearby enemies were even giving significant experience! I would kill them, and get like 80-300xp. And I'd need like 50k XP to level. Even if I went and did a 20 minute side quest, I'd only get rewarded with like 2k XP! What is this? What is going on? Why did the pacing and progress suddenly just die? Its incredibly stupid and poorly designed. So I kept just grinding random enemies, doing shitty side quests that barely even seemed rewarding. And then I just fast traveled somewhere else because this area is just not cutting it. I went to some swamp place, full of enemies that were this purple color. Now for some reason, the purple enemies would give me like 800xp per kill! Ok, I can work with this and level up finally.
Heres the thing, the game has this Recoking gauge, where when the bar is full, you hold both triggers and you go into like Super Saiyan mode killing everything in a few hits and being invincible. But when you kill enemies in this mode, you get a like 5x experience multiplier. So the real way to grind experience is to save your Recoking bar until you come across a purple enemy and group of smaller mobs, use the bar, kill them all, then take out the purple enemy inside reckoning mode then you tap A to get up to 100% experience. Doing this I could get 3k experience per group of enemies! Also, there are experience potions you can use to temporarily buff XP gains. So I had to do this stupid shit for like 2 hours, going from level 15 to 18 I think. Everytime I'd level I would go back to the tower to check if the enemies are still red. Then leave back to the swamp and grind more. Once I got to level 18 I went back to the tower and now they're orange, and magically instead of doing 5-10 damage, I'm doing 300! Just such a inane, nonsense system. I get they want to prevent you from speedrunning through the game, but this is the definition of artificial difficulty here. If my character is so powerful that he can crush enemies 10 levels higher than him, let him! Reward my good ability to craft a strong character, this system almost nullifies your efforts!
After that debacle the game progressed swiftly again. Climb the tower, kill the boss on top by mashing X without barely thinking or looking. Go on another main quest where the objective is to, again, simply sprint across the map for 30 minutes to reach the objective. Once there, its basically the end of the game. Arrive at this end of the world red cavern looking place, the BDSM lady talks to you and says this is your fight alone, go in and its, surprise surprise, another big stationary final boss where he does nothing but spawn waves of enemies at you, to make your Reckoning meter go up, once the meter is full use it and it hurts the boss automatically. Rinse repeat a few times, end credits. After end credits, you can keep playing the game to explore the open world and do side quests, or do the new expansion Fatesworn released in 2021, which shows up as a new main quest after the credits. But complaint again, it doesn't make its self clear that its post-release content, it just looks like another main quest for the main game. They really needed to separate the main campaign from the DLC and Expansion better, than just these hard to understand flag pictures. So this confused me for a minute there, why do I have another main quest after the end credits? Should I keep playing? Well no, its just an expansion released 10+ years after the original game.
I beat the whole game in just 10 hours. Thats remarkably short for a big open world RPG like this. I only did the bare essentials for the main story, though, I just wanted to breeze my way through it to see how it is. Even howlongtobeat.com says 22 hours on average, the thing is, the games main story is just so easy and forgiving that theres really not much point to care about exploration or side content. Theres even an additional quest category called "Factions" that I didnt even bother to look at or notice. Why bother to explore, look for new items, take your time, when the game is so easy that I'm already feeling overpowered by doing the bare minimum, and where the shop has overpowered items in it? The game simply doesn't compel you to care enough. I don't know if this remastered version completely botched the balance or what (You can't even buy the original game on Steam anymore) but even if the balance was fixed and it was more challenging, it wouldn't significantly make the game more enjoyable. The fact that its so stupid easy and simple actually probably adds to it overall, it might just be drawn out and wear out its welcome otherwise.
Its not a good game. It's not a bad game. Its mostly a dull, uninspired, cliche fantasy RPG. But the best thing about it is how accessible it is, if you just want to relax on the couch with a controller on a big tv and play a simplistic RPG, mashing attack buttons seeing damage numbers, picking up shiny new loot and traversing across a huge open fantasy world, its not the worst use of time you can have. Its not frustrating, annoying, or any real negative emotion. The worst offense it has is at times it can just be a bit boring. But the fact that the game was so short for me actually aided in my impression on it. Its a succinct casual RPG experience that leaves me walking away feeling pleased with the experience. I just don't think I'll be coming back to do that expansion or DLC anytime soon.
6/10